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Seismac slam rumble and fury of the vanished peak
Seismac slam rumble and fury of the vanished peak








seismac slam rumble and fury of the vanished peak

Here’s a video example (you may want to watch at 2x speed, just to get the general idea): How to play a short level with Leapquake - YouTube In these cases, you are trying to reach certain large rooms within that level that are likely to have large numbers of mobs, kill those mobs, and then move on. In short levels, elites are often unkillable, so it is often better to essentially ignore them, instead focusing on killing one or two big groups of trash and then reaching the next level as quickly as possible. Once the trash is dead, kite the elites to the next area of density, and repeat until the elites are either dead or you reach the end of the level.Īt high levels of pushing, you need to be very aware of how long a level you might have in front of you, as well as that level’s layout. The Area Damage from these mobs will help you kill the elites. Generally, you want to lead the elites to areas of major trash mob density. No Leapquake setup is particularly good at killing elites (or dealing any kind of single-target damage) and as a result, you will need to kite elites through each level of the rift until you can either whittle them down to death, or find a conduit pylon and zap them into oblivion. You should try to Leap on those enemies 8 times before you pop Wrath or grab the pylon, otherwise, you’re leaving damage on the table. You should keep this fact carefully in mind, and make decisions accordingly.įor instance, if you’re leaping through a rift and find an area of good mob density with some elites mixed in, you want to build up your damage on those mobs before doing something that further increases your damage, like popping WOTB, or grabbing a power pylon.

seismac slam rumble and fury of the vanished peak

Remember: you can kill 10 enemies faster than you can kill 1, and you can kill 100 enemies faster than you can kill 10.Īlso, because each EQ lasts 8 seconds, and you can apply quakes at roughly 1 per second, it takes about 8 seconds of Leaping in one area for you to build up all of your damage in that spot. This lets Area Damage do as much work for you as possible. You want to lump enemies into big piles before you try to kill them. LightningQuake has a different cycle, and somewhat different gearing, which I’ll be covering in a dedicated section.Īll variants of Leapquake thrive on density, so you will always be searching for big, open maps filled with mobs that pack tightly together and give decent progression. This is the central loop of Physical and Fire Leapquake gameplay. Leap- Leap - Leap- Threatening Shout - Slam So, an average rotation of skills looks like: These add to your damage and help generate extra Fury. In addition, Leapquake builds also make use of the Blade of the Tribes 2H Mighty Weapon, which makes Threatening Shout and War Cry cause an Earthquake and Avalanche. So after leaping 3 times, you then attack with Seismic Slam: Rumble, which dumps all your Fury, and resets the cooldown of Leap. The MOTE set also reduces the cooldown of Leap when you spend Fury with an attack. So, you Leap on your enemies repeatedly, building up your Fury, and damaging the enemies with the quakes. And the Earthen Might passive skill generates Fury for each Earthquake or Avalanche. The Lut Socks boots let you Leap 3 times in quick succession before the cooldown is activated. The MOTE set makes the the Leap skill cause an Earthquake when you land. But, for those who are true newcomers, here’s how it generally works: Many of you have probably played some variant of Leapquake before, as it is one of the most popular Barbarian builds around. To prevent this from becoming too convoluted and confusing, instead of giving written stat and gear priorities, I will be giving D3planner links, followed by written instructions on how to alter these setups into different variants. This will include Fire, Physical, and Lightning versions of the build. So, I will endeavor to showcase several viable variants, and the plusses and minuses of taking each of those options. One of the great things about Earthquake builds is how customizable they are, and how many variants there are with nearly equal viability. With this setup, you will use the WW Crucible. In season 27, you can use the setup in the link above, with a piece of your gear sanctified with the WOTB “Tempest Rhythm” Angelic Crucible.īut, I believe the most powerful setup for the season will be this: D3planner - Maxroll.gg - Diablo 3 Resource Website Season 27 Hi, everybody, and welcome to the MOTE6 Earthquake guide!įor those of you who hate to read and just want the quick version of what gear and skills to equip, here you go: D3planner - Maxroll.gg - Diablo 3 Resource Website Season 27










Seismac slam rumble and fury of the vanished peak